Here continues the adventures of the “Antiquarians” in the employ of Uncle Zevis’ Curios and Antiques
When we last left our intrepid adventurers they had just disccovered a strange artifact within the tomb of the Lady of Plagues and had taken it back to Uncle Zevis for identification. After a bit of research he determined that it was Clat’Mmegoghu, a powerful talisman from the age of demons. Known as the “lord of the least” the talisman would allow anyone strong willed enough to command legions of vermin. It was a part of a set of twelve demonically powered talismans long thought to be legend. Uncle Zevis, seemingly driven by the promise of riches, sends his employees to the Library of Korranberg, where he’s called in an old favor to have them copy a rare divination spell from the personal spellbook of a mad, pre-war wizard.
Being the “thrifty” gnome that he is, Uncle Zevis hired the party out as guards on a caravan traveling to Korranberg. Wouldn’t you know it, a group bandits attacks the very same caravan. The party managed to drive off the bandits wile only loosing two of the wagons.
Making it to korranberg, they quickly discover that the specific book they’re looking for is missing, and has been for some time. Investigating the disappearance the group seems to have uncovered a strange conspiracy within the gnomish underclass. Tracking the clues to the a shuttered tavern, they confront a cell of deranged gnomes, recovering the spellbook just as the city guard surrounded the tavern. After a few hours of questioning the spellbook was returned to the library and the party was able to secure a copy of the spell as payment for uncovering the dastardly conspiracy.
Proud of their success (and finding that the caravan didn’t want the party on the return trip), Uncle Zevis sprang for third class tickets on the Lightning rail for their return trip. That’s when things got interesting.