Ladies and gentleman, I am proud to present the UnderDiscussion One Year Anniversary episode! I want to thank you all for your support and for listening to us this past year. When I suggested to WDR that we should do a podcast he thought I was crazy and that no one would ever listen to us. It’s a year later, we have 38 episodes released, we’ve have reviews and interviews and last month we had our first episode to go over a thousand unique downloads! So if we’re crazy, then we’re crazy like a fox!

This week Nockergeek, Slacker, and Hooligan join us with new guests Hida Man and Dennis to discuss a bit about the tabletop wargame Warhammer 40k. We also announce our IronDie giveaway and a spinoff podcast!

“What’s that?” you say, “What are these ‘IronDie’ you are referring to?” IronDie are solid metal dice made in Italy and we’re giving away a base set of the nine different shapes! What to learn the details? Then listen to this week’s episode!

Logo for IronDie

IronDie, made in Italy, won by you!

8one6 & WDR pose for the UnderDiscussion IronDie Giveaway IronDie green metal dice

The contest will run through April 29th 2011 (we plan to do the hat draw and the winner announcement recording on April 30th.) The winner will be announced on the May 2nd episode of UnderDiscussion.

We are also announcing Preferred Enemies, a Warhammer 40k podcast hosted by the Undergopher’s own Nockergeek, Slacker & Dennis! They recorded their first episode this week. Head over, give it a listen, and let them know what you think!

Here’s the link to our iTunes feed.

Here’s the link to the UnderDiscussion RSS Feed.

Wizz by Bob Wizman

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Here are a few shots from the most recent 40k night at Dennis’.
"Excuse me, but would you mind sharing that Blast template?"For Chaos!Purple is the new blueI believe he can see you"I want you..."
The lineup"Well, according to these rules..."Slacker's OrksTwo warriorsIf you say so

Sorry this is so late but last week family issues got the better of my writing time.  So this will not be a thorough report, just my impressions of the battle.

I finally got in a battle with my Space Marine army. Last Monday, being a holiday, some of us got together to play some 40k. The evening began with a epic team battle which featured Nockergeek and Hooligan joining their Tau forces against the might of the Tyranids commanded by Dennis and Slacker. Despite a strong start the Tau were unable to handle the ravening horde of ‘Nids and went down in defeat.  Following that epic struggle, Dan and I took our Codex Marine armies to the field against each other.  We started late and only made it through turn 4.  With each of us in possesion of two objectives, the game was a draw.

I now know why other folks gripe about Space Marines.  They are hard to kill and our battle developed the feel of guys in armor throwing rocks at each other. Due to bad rolling on both our parts the shots that hit had trouble wounding and getting penetration on vehicle armor was difficult at best.  For instance, between us there were 6 or so missile launchers on the table and in four turns they only produced 2 or 3 casualties.

The  lesson I took from this game was the standard Space Marine Codex is very versatile. Dan runs a foot slogging force heavy on dreadnoughtsand terminators while I run a line of tanks and troops in armored transports.  Same Codex but very different armies. I think both Dan and myself will want to incorporate some aspects of the other’s army into future lists. 

I know that I need to add some better assault elements to my list.  That may require stepping up to 1750 points and I’m aware some folks can’t do that just yet. I also think I stay too stationary and need to take the fight more to the enemy.  I need to take some time with my codex and get to know my troops better so that I don’t have to guess about their capabilities. I’m not sure what I do well and what I do poorly, so I will try to take the time to discuss the game with my opponent to get his impression on those counts.

Here are a few shots from the recent deathwatch demo game that That Damn Punk ran for a few of us on Friday.

Jon and WDR Slacker and Hooligan "And then the gene stealers show up!"

This past Friday evening That Damn Punk ran a Deathwatch demo instead of our usual Shadowrun game.  Deathwatch is the third installment of roleplaying in the grim world of Warhammer 40K.  This time you get to play the Emperor’s elite, Space Marines.  Being a Space Marine player in the table top game, I was looking forward to strapping on some Mark VII Power Armour and bringing glory to the Emperor.   We each chose our marines and got down to business.  The demo seemed to be fairly combat heavy but considering that one is playing a member of a Deathwatch Kill Team that is to be expected.  They are not  kidding about the kill part .  Five marines are practically a small army in game terms.  The designers of the game cleverly introduced horde rules to represent large groups, which is good because great bloody swaths were cut by the Marines.  The game does epic battle quite well.  There is also enough room for roleplay.  The game moves fast, or at least it did for us.  It was quite easy to pick up and most importantly we had a ton of fun.  I look forward to the arrival of the rule book so I can really dig into this game.  Assuming that there are no major changes, I can recommend giving this game a try.  And if you can’t wait, then get your own copy of the demo here: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=108&enmi=Deathwatch

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