Sure, it’s not the usual fare for a Highlights for Gophers picture post, but I wanted to show off a few cool screenshots I’ve taken the last few months.

Silly cow glassed in valley as I tame the mountain Watch for falling porkchops
Sunset over the hill bridge falls bridge falls it comes together
waterfall bbridge in the daylight sunset through the falls falls at night Deep inside the creeper
mahon hard at work sunset staircase The Temple of the Sun hole in the world
night bridge sometimes a glitch can be useful! Glad Notch didn't add polar bears You can't come in.
obsidian tower! Above the clouds! so high That's not creepy at all
A creeper emerges from the mist Finished! a better idea First journey into the Nether
And Finally, a great night shot of Obsidian Tower! I spent two weeks harvesting the necessary materials for its construction.
A slight change

Here are some pics from a recent game night at the FLGS.

Paul brought in an old Milton Bradley game from the 80′s Fireball Island. I wasn’t able to get in a game (I showed up to game night late) but it looked like it would be fun to break out once in a while.

Fireball Island Fireball Island Fireball Island Fireball Island
Fireball Island Fireball Island Fireball Island Braving the bridge
The cards have it The gem has been dropped! The box The home streach Fireball Island Fireball Island

The one game I was able to get in that night was Munchkin Quest. It’s a fun game, but one I regretted starting as late as we did.

Monsters and Munchkins Building the dungeon Large dungeon

Also, there were a couple of other games going on that I was able to snap a few pics of. Below are some pics from a game of 7 Wonders.
Building up your wonders Playing 7 wonders Thrilling head to head action 7 wonders
Amy at Game Night Going military 7 Wonders

A couple of weeks back I started running an open Pathfinder game up at the FLGS in my area. (Shout-out: Pulp Fiction) I decided on Eberron because I really like the setting and the way that it can be used to run almost anything on the “Pulp-Noir” spectrum. It has a place for gritty back alley dealings between shady agents of the crown trying to get an informant to talk while at the same time supporting ship raiding sky pirates made of wood, metal & stone and nomadic halflings protecting their lands from the monsters that creep out of the mists and doing it from the back of a razor-clawed dinosaur.

I tend toward enjoying the Pulp end of the spectrum when both playing and running games, so it should come as no surprise that I decided to take the “Exclamation Point!” end of the pulp spectrum. I started everyone off at second level as far as char-gen goes (mostly because I have the fragility of first level and it would let the players begin the game multi-classed if they so desired), and I’m experimenting with a couple of house rules to add to the  over the top “Action!” vibe I’m going for.

Oh ya, and I started the first session in medias res on top of a speeding lightning rail engine as bandits try to commandeer the train for their own greed-fueled desires.

"The Train!" Train top battle Fight!

(Above is the cleen shot of the lightning rail map and then an overhead view of the fight  in progress and an attempt at a more dynamic shot.)

The PCs all work for Uncle Zader’s Antiquities and Curios, one of many antique and junk stores in the market districts of Sharn. They were escorting a package back to the city when the lightning rail was boarded and their charge was grabbed in the chaos. Naturally they responded the way any upstanding citizen would, by following them to the roof of the train and demanding their stuff back.

A few clever maneuvers got most of the party to the front of the engine to confront the ringleader of the brigands.  A few rounds of exciting combat later (One of the house rules in effect is “The better you describe it, the more I’m likely to let you get away with”) and their possessions were back in hand.

News travels quickly, and in Sharn a good scoop can make or break a journalists reputation, so it was no surprise that while the party were busy receiving praise and minor monetary compensation word reached a reporter with the Sharn Inquisitive about their heroic deeds. After a brief and modest statement to the press they bring the package to Uncle Zader, a small, old gnome who knows his antiques and curiosities. He reveals that the package contains vital clues to a possible treasure trove from the War of the Mark and that they next day they would be descending into the Depths of Sharn to find the Tomb of the Lady of Plagues, but first, they would have to find the most likely entrance.

Player Shot Back Alley Brawl Player Shot
(Above are Kat, an image of the back alley brawl, and Kevin & Matt)

While searching the slums for clues to the entrance to the particular piece of Under-Sharn they were trying to find they were confronted by a couple of Dask thugs demanding money. A brief fight later they discover that the tavern they’re behind happens to be the entrance they seek. Bribing the barkeep with more money than he would have demanded if consulted about the matter got them into the basement and then into the Depths of Sharn.

The Under-Sharn The ruined mansion
(The graph paper layout of the depths and the ruined manor in which the tomb rested)

Only the natural hazards of the only-slightly collapsing chamber and a few unfortunate goblins stood between the characters and their ultimate goal. Things didn’t go too well once inside the ruined manor, for the adventurers had failed to bring many things that could affect the centipede swarm that erupted from the sarcophagus, but no form of insect could trouble these daring do-ers for very long! Within the great stone box they discovered a strange talisman around the lady’s neck. The session ended with them deciding to take it to Uncle for identification.

Here are the pics from my first battle with with my Necron army against Dennis’ Dark Eldar army. For a good turn by turn accounting of the match (I believe they are referred to as battle reports) I suggest you head over to Dennis’ blog and read Night with Necrons.

Rally point: Necron Dark Eldar Rally Point: Dark Eldar Destroyer Wing Monolith
They get knocked down Narrow pass Up close and personal The few Meanwhile

After recording the recent “Mistakes We’ve Made” podcast, many of the Undergophers sat down to play another game of Gamma World, and like all adventures of the UnderGopher Gamma World Traveling Freak Show we recorded an actual play episode. (Fun Fact: until a third actual play episode gets recorded I’m holding it in my pocket as a sort of strategic podcast reserve.) Here’s another batch of Gamma World play photos.

Dice Prep for the end of the world Get em'! Slacker WDR checks the book
Kat Rollin' 'dem bones! We move in to face the machine Freebird The encounter map
Refering to his notes Slacker A smile WDR And Again!

It was another great game run by the Undergopher’s own WDR. Gamma World really lends itself to the idea of a pickup game when a few members of the regular crew can’t make it for the regular game. I’m still not convinced that there’s enough there to run a long term campaign like you would under Pathfinder or D&D 4e.

In case you’re interested, here’s the links to the previous Gamma World pictures. Part 1, Part 2, Part 3.

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