This week That Damn Punk joins us in discussion one of our favorite games that either WDR or I had the pleasure of running. In this case, the game was one we were running together. We discuss the game as well as some of the lesssons we learned from running a game together.

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Wizz by Bob Wizman

So while at a friends house during a night of Warhammer 40k, the topic of my planned Hybrid Galaxy game came up and with it, the discussion of personal cloaking devices.

In a couple of the sources that I’m drawing heavily from a man portable fuctional cloak does exist. The Tactical Cloak from Mass Effect, the Isolation Suit from Star Trek, and the ever popular Jedi and Sith have the directly named Force Cloak. So the concept is one I would need to address regardless of any player’s desire to use the ability or not.

In my brief discussion on the subject with That Damn Punk we came to the understanding that it could be potentially balanced by running it as an either/or function of the already available personal force field. The question remained about the balance point. Because of the semi-ablative nature of the feilds, I as the Game Master, in a desire to prevent an all-ninja assualt squad situation initally suggested that when you switch from stealth to shield, it should have to build up from zero. Punk didn’t like that suggestion, his point was that if you have to make the switch, it will most likely be a situation where you need it all. In the end we reached a compromise where it would switch at half power.

In thee end it’s a really easy example to post about the back and forth that makes a good game.

I’ve created the preliminary list of starships for the game (notice that I haven’t said that I’ve statted these ships yet.):
Al’kesh Class
Normandy Class
Athabasca Class
Purgatory
Destiny Class
Delta 7 class
Cousteau class
YT-1300
Class J
Firefly class
Raven Class
Kowloon Class
Norkova Class
Class Y
Kumari mercenary
Arcturian Class
Protector Class
Bajoran Subimpulse Raider
Jem’Hadar fighter
Bajoran assault vessel
Bajoran transport ship
Jem’Hadar battle cruiser
Dominion battleship
Ferengi Shuttle
Rigelian scout ship
D’Kora class
Negus class
Patrol ships
X4 class
X-wing class
Y-wing class
Tholian starship
Gunstar Class (There is literally NOTHING on this damn thing on the internet. I’m filling it in from memory.)
Geth Dropship
Talarian observation craft
Leviathan
Class 2
TIE class
Scimitar
Scout Class
Danube class
Pelican
Defiant class
Antares class
Nova Class
Constitution class
Olympic class
Sydney class
Intrepid class
Prometheus class
Nebula Class
Excelsior Class
Corvette Class
Eximius Class
Sovereign class
Kali Class
Mank’Vim Class
Klingon Bird-of-Prey
Raptor Class
D5 class
K’t'inga class (Old timers will know this as the D7 class)
Vor’cha class
Military freighter
Negh’Var warship
N1 class
Romulan shuttle
Romulan Bird-of-Prey
D’deridex class

I just spent the day creating a list of about sixty some odd ships for the Hybrid Galaxy game. Now I’m going to go through the Starship books to make the design decisions for the game.  Luckly I’ve already put together a warp chart for the game (it gives speeds a lot faster than Star Trek warp, but not nearly as fast as the retardedly fast speeds of Star Wars hyperdrive.)

Just finished the droid write ups for the Hybrid Galaxy! Here’s the list that made the first cut:

Let me know if there are any requests.

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