We discuss D-Day dice, the WW2 dice game on this week’s episode of UnderDiscussion.
This episode clocks in at 13 minutes.
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We discuss D-Day dice, the WW2 dice game on this week’s episode of UnderDiscussion.
This episode clocks in at 13 minutes.
Podcast: Play in new window | Download
This week on UnderDiscussion we officially upgrade frequent guest Hooligan into the third host of UnderDiscussion, and what better way to do that than with an actual play of one of the best games of 2011: Quarriors! Slacker joins us for a surprisingly long game of what is usually a snappy dice game. This one clocks in at just under fifty minutes.
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Welcome to the new Game Night Blog Carnival! This is a feature we’re doing once a month with a few other RPG blogs. If you have an RPG blog, and would like to participate, check out the FAQ at the main Game Night page.
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It is a well documented fact that I love dice. Quarriors is all about dice. This was a match made in heaven. Quarriors is a dice version of a card building game, like Dominion or Thunderstone. The premise is that you are a Quarrior out to gain glory by capturing creatures and protecting them until you can deliver them to the empress. The other players are trying to stop you using their creatures and spells. The creatures and spells are represented by the dice. There are three basic types of dice that don’t fall into either of the above categories. They provide the most basic of creatures called Assistants, the basic “currency” of the game called Quiddity, and a way to get more dice to roll on your turn by using Portals.
Quarriors uses cards to define the different abilities that the various dice possess. The cards are arrayed in the center of the table and the dice are placed on top of the matching card. There are 130 dice in Quarriors, 55 of which represent the basic types of dice with the rest representing the creatures and spells in groups of 5. There are three versions of the card for each die type featuring different special abilities and costs to increase variety in the game. Since not all types of dice are used in every game, Quarriors provides a different game almost every time you play.
Quarriors comes with a 19 page rule book that is very thorough, easy to follow, and features several diagrams showing examples of set up and play. Despite the length of the rules, Quarriors is very easy to pick up and after a game or two plays smoothly. The game generally plays quickly as well. We can usually get in a few games in an hour unless the dice just don’t cooperate. That is actually one of the things I really enjoy about the game. In a card building game, the cards are always the same. Once you have it in your deck the only surprise is when it shows up. With dice not only is it random when a certain die will come out of the bag but which face will come up when it is rolled. This make the game more interesting to me. Just because you have manage to buy something impressive doesn’t guarantee success. It adds excitement to the game.
Quarriors comes in a tin shaped like a die. In fact the top is a facsimile of one of the faces of a die in the game. The art on the cards is sharp and the dice are easy to read and look fantastic. Every thing fits nicely in the packaging and plastic bags are provided for each type of die. The dice bags are holding up well after several plays. Overall the presentation is top notch. Quarriors is made by Whizkids and retails for $50, which is surprisingly low considering the sheer amount of dice in the game.
I highly recommend this game to anyone. We always have a blast playing it. With all the dice rolling, it has an obvious appeal to role players beyond the fantasy theme. This is quickly becoming one of our favorites. Quarriors would be a great way to spend those Christmas gift certificates.
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The next stop on the Game Night Blog Carnival is Glimm’s Workshop. Be sure to check out the main page of the Game Night Blog Carnival!
On this week’s bonus episode Hooligan and Kat stop by to discuss Martian Dice by Tasty Minstrel Games! It’s a short one clocking in at eight minutes.
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This week on UnderDiscussion Hooligan, Kat and Slacker join WDR and myself to talk about Gaming Paraphernalia, all the extra stuff that can improve gaming. We talk about minatures (taking the time to pimp Reaper), tokens, standees, battle maps (like Gaming Paper), cardstock terrain (like Fat Dragon), the D&D 4e terrain, Paizo Gamemastery stuff, the basics like pencils and paper, Digital stuff like character builders (Hero Lab is a good example) or digital character sheets on a laptop or tablet, the Sultan Gaming Table, and the ultimate piece of gaming paraphernalia: the custom gaming cave! We also give a shout out to Obsidian Portal and Perram’s Spellbook. This episode clocks in at just over 42 minutes.
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