I’ve always been intrigued by Scion. I remember the first time I heard about the setting was at GenCon ’07 (my second). Kbrighton and I were wandering through the dealer hall when we walked by the White Wolf booth when he went in. I, having never played or really been interested in their games, stood around for a few moments before I noticed that one of the book covers sitting on a nearby waterfall rack was of this guy with a big revolver. I picked it up and was looking at the back cover when one of the people manning the booth came by and asked I had any questions and we started talking about Scion for a few minutes. A few months after we got back from GenCon Kbrighton ran a game for us that for one reason or another didn’t last all that long. I always kinda’ felt that that that game could have been something really fun.
Recently, WDR, Hooligan, Mahon and I went on a Shameless Self Promotion tour of the tabletop gaming stores in the Kansas City metro area (there will be at least one podcast about it). While traveling around I found perfect copies of the rulebooks for the White Wolf game Scion at about half off the cover price. I debated with myself for a few minutes while I wandered around the store before going back and picking them up. I figured that if nothing else I would have all the books (I’m a pack rat and a completionist when it comes to RPG books).
The past week I’ve been reading through the first book inn the series (Scion: Hero) and like any well written RPG product its given me the urge to run the game. I, being an unrepentant cheeseball, am not exactly the target audience for most White Wolf games, so I thought I would write about it.
First off [Editor's note: It's far too late for this to be a "first" of anything.] Scion is a game where you’re playing the children of the gods. Normally that wouldn’t concern you or your mortal existence, but crap is going down in the overworld and the gods are gonna’ need all the help they can get. You get visited, you get boons, and you get sent into the world to grow your legend.
The system is a dice pool system. I’m used to this from playing in both Nockergeek’s and That Damn Punks’ Shadowrun games, but I haven’t really played Scion, so this is going only off of what I’ve read so far. It success is a 4-10 on a d10 and your stats determine how many you get to roll. It looks like (in Hero at least) that because of the way Epic attributes add successes there doesn’t seem to be the “buckets of dice” problem that I’ve heard Exalted has (Again, never played, so I’m going off of rumors and hearsay). You get access to amazing abilities do to your divine heritage, but you’re limited in what you can pick up based on your Legend rating, which grows as you travel the world, growing in power in renown.
I don’t really want to go to far into the game’s system until I have a few sessions under my belt so that I can give an impression of how it plays. As far as those sessions go I think I’m going to steal the setup from the Scion game Kbrighton ran, modified a little bit to suit my cheeseball ways. The players will be wrestlers in the farm leagues, traveling from city to city for matches and to deal with all manner of Titanspawn. Sort of a Hulk Hogan’s Rock ‘n’ Wrestling meets Scooby-Doo, dealing with divine powered opponents in one session and investigating the strange goings-ons of a small town “haunted” mansion the next.
I’ll be posting more as I read through the rest of the books, recruit players, and develop the ideas for the game.









