So it’s been a few days since I came back from Gencon (side note, the last Gencon podcast will go up Monday) and I’ve caught the Con fever. No, not Con Crud, I’ve gotten it into my brain that I should run a game at next year’s GenCon. If you don’t count D&D Encounters at the store I’ve never run a con game, and I’m having trouble deciding what I would want to run. I have a few ideas and I’m gonna’ squeeze a blog post out of them. Most of the following would need to be fleshed out in order to be any good, but I have a about a year to come up with something.

Ghostbusters: London vs. Madam Tussauds’ House of Wax

System: d20 modern

This is the first and so far strongest idea that I’ve had for a con game. It’s a scenario that I ran during my first Ghostbusters game and it wouldn’t be too difficult to adapt it to a convention environment. I’d need to create a few pregens (about 8 to give people some options) and a good one-sheet to cover the way that the proton packs work. For ease of gameplay I’d most likely be running it under d20 modern like I did the first time around (My “GURPSbusters” still need far too much work to expose them to people outside of my gaming group) and I’d have the opportunity to prestat all the wax characters encountered this time around instead of having to wing it.

Nintendo All-Stars

System: Mutants & Masterminds 2e

This is an idea that I’ve had for a while now. It started as a discussion as to how you would build Mario, Samus, Link (the easy one, btw) and other characters in a d20 system and which roles they would have in a party. After an overly long, overly nerdy discussion (the best kind of RPG discussion) ended with the decision that a more superhero based system would be better suited to the mashup (even though we ended up with some really sweet magic items that I’ve been keeping in my pocket for a rainy day) I wanted to work on the idea, but I haven’t done a lot with it because I could never come up with a the time/player interest but as a one shot it could work. The basic idea is that the heroes from the various Nentendo games would come together Justice League style to save a world from the combined forces of Gannon, Motherbrain and Bowser. I love the idea of all-stars of Nentendo together in one party battling their way to the flaying castle/mother ship/command center to do epic battle with the three great Nintendo villains.

Knight of the Living Dead

System: any I’m comfortable with, most likely GURPS

I’ve never understood how you could run a zombie apocalypse as anything more than a two or three session game, and to be honest a straight zombie survival game really doesn’t sound like a game that would work for more than a one-shot without mixing it with something else. The idea would be that a group of knights (I’m leaning towards them being Arthur and the Round Table knights) are escorting some Evil MacGuffin of Evil to be destroyed in the holy [noun] of [placename] when they’re forced to take refuge in the night by a massed army of the dead intent on capturing the MacGuffin. They must deal with the army outside and the people inside slowly being affected by the MacGuffin’s evil.

The rest of the ideas I have haven’t developed farther than simple plot seeds.

  • A group of wizard apprentices (one of each magic specialization) must flea for their lives when an enemy of arcane magic attacks and destroys a ceremonial meeting of the greatest mages of the land.
    • I’m not sure where I would want to go with this one. It could be a race to the safety of an Arcane freindly kingdom. The apprentices could be looking for a weapon that could defeate the whatever that destroyed their masters.
  • A kidnapper is taking people from around the city and the PCs are the investigators trying to unravel the clues to stop him. Then weirdness starts.
    • I have a good twist in mind that I want to flesh out a little more, and surprisingly it’s not “the kidnapper is a monster/Lovecraftian horror”.
  • Hercules and other great heroes must restore justice to a post-apocalyptic wasteland.
    • I really haven’t gone much farther than the high concept on that one.
  • Where in the world is Carmen SanDiego
    • Exactly what it says on the tin. I loved the game as a kid, I loved both the cartoon and the quiz show. I would love to run this as a one shot. Truth be told I would love to run a campaign, but it would involve a lot more prep work.

That’s about it. I’d love to hear anyone’s thoughts.

The Commandments of Gaming is a series of blog posts where 8one6 gets up on a soapbox to proclaim from on high how he feels that games should be run or could be improved.
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Some of us are RPG geeks, some of us are Video Game Geeks, some are Sci-Fi Geeks, or Boardgame Geeks, or Romance Geeks, and some of us are just geeks, unbound by labels and willing to get our geek on about whatever happens to catch our fancy. It matters not what type of geek you are for there is a place where you can go to be surrounded by people like yourself. That place is called a convention.

Most of you reading this are here because you’re an RPG geek. For you I would recommend nothing less than partaking in at least one Gen Con. In my opinion it truly is the best four days in gaming (and with Wednesday pickup games it’s easily the best five days of gaming as well). It’s a place where you are surrounded by people who share your interests (something like 30,000 people attended last year), where you can meet the people who are responsible for the games you love (Like Mike Mearls of D&D fame or Jason Bulmahn of Pathfinder fame), where you can find the rare treasures you thought lost to the depths of time (last year WDR for an intact World of Greyhawk for $15), heck, you can even find love at Gen Con!

Perhaps you’re more into pop culture and sci-fi and fantasy, well Dragon*Con is the place for you. While Gen Con has media guests and costumes,  compared to Dragon*Con they don’t hold a candle!

Perhaps your geekdom runs more toward video games, then PAX (and PAX East) are where you’re going to want to journey. Run by the guys who do Penny Arcade, PAX (in my opinion anyway) has relpaced E3 as the go-to Video Game convention.

There are dozens of other local conventions held every year (such as KantCon in Overland Park) I bet that if you look you’ll find one within easy drive distance. You owe it to yourself to get yourself (and as many friends as you can cram in a car) to a convention at least once in your life.

Welcome to the new Game Night Blog Carnival! This is a new feature we’re doing once a month with a few other RPG blogs. If you have an RPG blog, and would like to participate, check out the FAQ at the main Game Night page.

Awesome kung fu flip picture by richardmasoner

I wanted a Kung Fu picture and this one was awesome! Photo by richardmasoner on Flickr.

Back in the late 60′s and early 70′s, martial arts as practiced in Asia became somewhat of a fad in America. Bruce Lee was at the top of his career and badly dubbed “chop-socky” movies were at the drive-in. The game I’m going to be discussing this month is called Cookie Fu and uses dice to simulate a one on one “fu” fight. It is a collectible dice game from Blue Kabuto. Normally I don’t bother with collectible games since I like to know exactly what I’m getting for my hard earned cash. I made an exception for this game because it is easy, cheesy, fast, and fun. The premise is that there are 3 clans preparing to fight against the forces of the Dark Cookie threatening the land of Fu. The clans are the Chocolate Ox, Vanilla Hare, and Coconut Monkey. You are a Fu Fighter from one of these clans training in the Way of The Cookie. Each of the clans has a different style that is reflected in their clan specific chi moves. Chi moves are the most powerful moves in the game.

So why is a dice game called Cookie Fu? The chi moves for each clan are provided as fortunes inside fortune cookies that come with the game. Surprisingly, I have not encountered any stale cookies thus far. I am told that the makers of the game take great pains to ensure that the cookies are as fresh as possible. I must admit that a game that comes with its own snack is hard not to like.

The Fu is Strong!

Mahon and Eric playing a game of Cookie Fu!

The care taken with the cookies is indicative of the presentation of the game. Cookie Fu is packaged in facsimiles of Chinese food containers. There are two different sizes of container. The small ones are used for booster pack which come in four varieties, one for each clan and a standard non clan specific booster. The larger container is used for the Battle Royale pack which provides enough dice and cookies for two people to play using the Chocolate Ox and Vanilla Hare clans. It is the most cost effective way to start playing Cookie Fu and lets you get straight to the fighting. The instructions are designed like a tri fold take out menu and present the basic moves and standard chi powers as menu items. They also double as screens to hide your dice rolls from your opponent.

Everybody was Cookie Fu Fighting!

Grey playing some Cookie Fu!

Cookie Fu is above all a dice game and the main course of the game is the dice. There are two kinds of dice provided with one type having several subsets. The first type of die is referred to as the Clan Fortune die and is used to determine initiative. Each clan’s die is color coded and has one of three portraits of fu fighters on it. The other dice are Fu dice and come in four varieties each corresponding with the level of “fu” the die represents. The color of the icons on the dice tell you the die type. There are six icons representing “fu” moves. The basic fu dice have white icons and one of each of the six icons. The dice then advance up in “skill” levels by adding more duplicate icons per die allowing a player to customize their fu. The learned dice have two of the same icon followed by master with three of a kind and finally grand master with four of a kind. All levels of dice have a single chi icon. The learned dice icons are yellow, master icons are orange, and grand master icons are green. The dice are a rich dark brown so the icons are really easy to see.

Art from the Battle Royale packs

You want Battle Royale Packs! Seriously, they're awesome!

The game is simple to play. Each turn both players roll their allotted Fu dice including the Clan Fortune die. Players then reveal their Clan Fortune die rolls and use what is basically a modified version of rock, paper, and scissors to determine initiative. Once initiative is set then the first player presents dice to attack and the other player defends with the players alternating attacks and defence until they both run out of dice. Turns continue until one player runs out of hit points. When a player hits zero hit points he may do a “parting shot” consisting of his remaining dice to the opposing player. It is possible for both players to be knocked out. This all sounds very mechanical and unexciting. The joy in Cookie Fu is in the presentation by the fighters. This quote from the rules explains it much better than I.

Important note: Cookie Fu moves work best when shouted with a dramatic stance. STAND UP, have fun, get into it and give it your best “Hiiiiiiyaaaa!!” Facial expressions and gestures are encouraged.

The Cookie Fu moves that use chi have great names like “Sugary Nerve Strike” or “Bourbon Bean Hamstring” which are a blast to announce old school chop-socky film style. The fact that the game is relatively quick to learn and understand does not detract from a players ability to use good strategy and make wise decisions. We have had a blast playing this one and I highly recommend giving it a try. It’s been like a Carl Douglas song around here lately. Get out there and show that your Fu is strong, Grasshopper.

The next stop on the Game Night Blog Carnival is Glimm’s Workshop. The previous stop is The ID DM. Be sure to check out the main page of the Game Night Blog Carnival!

At the time of posting The Best Four Days of Gaming are only eight days away! I wanted to post something about the con and I saw that a couple of other gaming bloggers had posted their con event schedules, so, being the creative and original fellow that I am (read: blatant plagiarist) I thought that I would post my con schg in case anyone wanted to meet up.

Wednesday, August 3rd

  • UnderDiscussion recording: Groggy-nards on the roll Asscrack of dawn
    • We thought the ride home episode was such a good idea last year (YMMV) that we’re doing it on the ride up this year!
  • Gen Con Meet-n-Greet at Scotty’s Brewhouse 8pm
    • The Undergophers are going to be hanging out with the crew from Fat Dragon Games, Troll Lord Games, and the Kentucky Fried Gamers

Thursday, August 4th

  • Early Entry into the Dealer Hall 9am
    • That’s right, the Undergophers get to get in to the dealer hall an entire hour early!
  • Seven Words You Can’t Say While Gaming 1pm
    • I’ll be attending a seminar hosted by the Brilliant Gameologists about words that will bring out the worst in a gaming group.
  • This Just In…From Gen Con! 5pm
    • I’ll be attending a recording of This Just In… From Gen Con! When the Undergophers say we’re live from the con we’re mostly joking, when these guys say it they mean it! There’s an audience and everything!
  • e20: The Graveyard of the Hollow Sky 7pm

Friday, August 5th

  • Creating a Successful Gaming Podcast 10am
    • I’ve got the gaming part down, so I figured it was time to take it to the next level with some advice of people who are way better at this than I am.
  • Cookie Fu Adept Tournament 1pm
    • I’ll be testing my skills in “the way of the cookie” at Gen Con in one of the most fun games I’ve played all year.
  • I’m keeping most of the rest of Friday clear for interviews and any seminar that catches my fancy.

Saturday, August 6th

  • The Future of Paizo and the Pathfinder RPG 10am
    • The tickets sold out before I could get any, but I’m hoping to find a way to sneak in anyway.
  • Cookie Fu Grandmaster Tournament 1pm
    • The adept tourney was just a warm up, this is the real deal!
  • This Just In… From Gen Con! 5pm
    • Speaking of the real deal I’ll actually be recording with TJIGenCon on Saturday!
  • The only downside of getting to record with TJIGenCon is that I had to bow out of a game with Tracy Barnett that I was really looking forward to.
  • Media Meet-n-Greet 8pm
    • Being hosted by the Pulp Gamer crew at The House, I invite everyone to come down to meet your favorite podcasters. Oh, and we’ll be there as well.

Sunday, August 7th

  • Live taping of the Amorphous Blobcast 10am
    • As I’m the driver for our bunch I get to decide that we’re leaving a little later this year (isn’t it sweet how that works) so that I can attend a taping of the Amorphous Blobcast. I met these people at the Podcast Meet-n-Greet last year and they were awesome!
  • UnderDiscussion recording: When will it end!?! noonish
    • We’ll be recording our last Gen Con episode on the long drive back home.

I can’t wait for the con and I can’t wait to meet everyone there!

    The Commandments of Gaming is a series of blog posts where 8one6 gets up on a soapbox to proclaim from on high how he feels that games should be run or could be improved.
    ==

    As far as I’m concerned every person who plays RPGs should bring at least one new person into the hobby.

    The RPG hobby only exists if people are playing RPGs and RPGs can’t bring in new people without your help. Like it or not you are an ambassador of the hobby. What you and your group do or don’t do has a very real effect on the hobby. Being a bunch of mouth-breathing trolls in public does the rest of us (us being anyone who has ever been a gamer who was told “gamers are creepy/rude/whatever”) a disservice.

    You want to grow the hobby, because if the hobby grows then the companies that you buy your gaming stuff from (From the Friendly Local Gaming Stores all the way up to the game publishers) will do better. It ensures that rolepalying will continue to exists.

    What’s the best way to grow the hobby? Run a game in public. Somewhere like the FLGS is good, you could draw people from some of the other tabletop hobbies, (the Undergophers have converted 3 Magic: the Gathering players so far) but a better place would be somewhere that gamers don’t normally congregate, like a Barnes and Nobel. Running a game in public, having lots of fun, and being open to letting new people sit down and trying it out is one of the best ways to show people that the hobby can be a great use of free time.

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