Feb 242012
 

Looking around my old files I found this little gem. Presented for your approval, straight from the days of the Pathfinder Beta playtest, is Captain Oakthrash. His huge ironclad ship, The Nature’s Bane, and it’s treant crew were the terror of high space. Forgive the formatting, I wasn’t used to the new Bestiary format at the time.

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Captain Oakthrash
Huge Plant
Hit Dice: 10d10 +82 (141 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 30 (-2 size, -1 Dex, +13 natural, +2 armor training, +8 armor), 7 Touch, 30 Flatfooted
Base Attack/CMB: +10/+22
Attack: +23 Melee (Hg mstr Greatsword 6d6+17/17-20×2)
Full Attack: +23/+18 Melee (Hg mstr Greatsword 6d6+17/17-20×2)
Space/Reach: 15 ft./15 ft.
Special attacks: Animate trees, double damage against objects, Trample 2d6+13, Weapon mastery (+2/+2d6)
Special qualities: DR 10/Slashing, low light vision, plant traits, vulnerability to fire, bravery
Saves: Fort +7, Ref +3, Will +3
Abilities: Str 30, Dex 8, Con 22, Int 12, Wis 16, Cha 12
Skills:
Feats: Blind-fight, Endurance, Diehard, Improved Critical (Greatsword), Improved initiative, Power Attack (-10/+10), Overhand chop (standard, +5 dmg), Weapon focus (Greatsword), Backswing (+5 dmg first atk during full atk), Weapon specialization (Greatsword), Greater Weapon Focus (Greatsword)
Treasure: Huge Masterwork Greatsword, Huge masterwork Fullplate

Bravery (Ex): +3 bonus to will saves vs fear.

Animate Trees (Sp):
A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

Double Damage against Objects (Ex)
A treant or animated tree that makes a full attack against an object or structure deals double damage.

Trample (Ex)
Reflex DC 22 half. The save DC is Strength-based.

I’m going to have to go back and bring this up to current Pathfinder standard someday.