This is the second week of Book Review Friday and already things are starting to look up! I have reviews for two RPG related items, one awful time travel book and a collection of fantastic web comics.
==

Written in TimeWritten in Time by Jerry Ahern

My rating: 1 of 5 stars

Ok. I admit I didn’t finish this one. I got about a hundred and fifty pages in before I realized that it wasn’t getting any better. The pacing is terrible, I feel the prologue kinda’ destroys any mystery the authors could have built up, the dialogue is almost unreadable and without reasearching the authors I can already tell that at least one of them is a gun “enthusiast” because the book spends paragraphs describing them. This whole thing reads like the worst sort of author insert fan fiction, only the authors didn’t at least do the reader the favor of setting the book in someone else’s interesting universe.
==
I was more disappointed in this book than anything.  The back cover copy sells it as a race against time adventure to stop people changing history for their own gains, and the authors destroy that in the prologue, and manage to kill my interest about five different ways within the first hundred pages. I should be applauded for reading anything past the point the main character says “Wouldn’t that make a great idea for a novel?” without any irony at all.

==

White Plume Mountain (Greyhawk Classics, #2)White Plume Mountain by Paul Kidd

My rating: 4 of 5 stars

This is a really fun book with a great cast of characters. I really like the interactions between the Justicar and the pixie (who’s name I forgit. It’s been a few years since I’ve read this.) With a good mix of action and humor the author manages to make the adventure the book is based upon into a fantastic story. I would recommend it to anyone who is a fan of fantasy fiction.

==

I’ve never run or played in White Plum Mountain so I couldn’t say how close the book keeps to the source material, but it was fun to read and I liked how the book’s tone contrasted with the in-setting nature of the place they were exploring, the same way that most groups would react out of game to the adventure.

==

Theater Hopper: Year OneTheater Hopper: Year One by Cami Brazelton Tom Brazelton

My rating: 5 of 5 stars

Theater Hopper is one of the best web comics out there! There I said it. I’m a bit of a fanboy when it comes to this comic. The collections of the first three years are some of the only autographed books I own, and the Kickstarter to get Year three in print was the first time I’d ever participated in crowd sourced funding for anything.

The art for the first year is a bit rough compared to the later years, but you do see it improving as the Tom refines his style and improves his skills and it’s great to see the work of an artist evolve over time.

This being a three a week webcomic about movies, the jokes are going to be a little stale if a few places simply due to the passage of time, but overall it’s a fun read and I recommend the book to any lover of web comics or movies.

==

Seriously, give Theater Hopper a read.

==

Spelljammer: Advanced Dungeons and Dragons Adventures in Space (Boxed Set)Spelljammer: Advanced Dungeons and Dragons Adventures in Space by Jeff Grubb

My rating: 5 of 5 stars

SpellJammer is simply my favorite campaign setting EVER! I love it for the same reasons that so many people hate it. It’s fun. It’s silly. It’s gonzo. It has tall ships boldly sailing through space. it mixes all that’s great about the Pirates of the Caribbean with the cool space adventures of classic Star Trek. It mixes settings like a blender set to “awesome” and delivers the evil with a death ray eye laser or a mind blast from atop a giant space hamster.

It’s a setting that can see ships massed for fierce battles with the dreaded horrors of the beyond or fantastic voyages into the unknown. I’ve run two campaigns set in the wild space of SpellJammer and I’d suggest to anyone to give it a shot themselves.

View all my reviews
==

That’s it for this week. If anyone has any suggestions of good books feel free to leave them in the comments!

This week we get to the convention itself!

As you all know, Eric J Carter is Awesome. In addition to creating the fantastic Undergopher logo and the logo for Sand and Steam, he also created the logo for the Sid Sackson Fan Fest. Here he is with the banner that was hanging proudly while gamers of all generations played some of Sid Sackson’s greatest games.

Eric and Grey

Now, on to the convention. Our first stop was the VIG hall, a magical place where you can relax, kick up your feet, and enjoy a free beverage while you peruse your latest piece of GenCon swag.

Mahon dares to step foot in the VIG hall VIG swag bags vig bags
more swagWaiting for early entry

Why, would that be Andrew Mahon of Pulp Fiction Comics and Games sporting an authentic Undergopher t-shirt? Why yes it is. This year he was neither a VIG nor a companion, so we made him stand while we sat in comfort. He tried to complain, but I explained that, as a VIG, I had three “frownie faces” that I could use to vote people out of the convention, and I wasn’t afraid to use ‘em up early.

The VIG Hall glare The VIG early entry line

Moving on from the VIG hall we were escorted to the Dealer hall to enter an entire hour earlier than the rest of the convention goers. I know that doesn’t seem fair to the rest, but I can assure you that it’s awesome for those of us who get to do it, so we hardly mind your jealous glares as we saunter past.

The first few pictures were taken in a mad rush, and this is the only one that came out half decent.

one of the first in

The first stop for the group was the Cookie Fu booth! It’s a fantastic game and I all recommend that you pick up a Battle Royale set and give it a try. I got a shot of the dice for the up coming Death by Dim Sum expansion and the Cthulhu Fu game that they’re also coming out with.
cookie fu Death by Dim Sum Cuthulu Fu

Here are what you’ve been waiting for: shots of the Dealer Hall without the massive crowds. I’m going to split these up over a few weeks.

The first picture is MERCS, a minis game that I’m sure that WDR will be reviewing at some point.
MERCS russians art alley
hatsMERCS the dealer hall
MERCS Minis event hall
Dalek Dr. Who Booth Cryptozoic
Leather Lair Crimson Chain Ascension
Gaming Paper I love early entry

Fun times, had by all. That’s how I would describe GenCon. September on the other hand…

  • No gaming is always better then bad gaming.
  • When I suggest you think of creative ways to use a “low power” character and quit trying to be mother-effing Gandalf the White at 1st level, then yeah, I can definitely understand why you have reading comprehension problems.

Seriously, I love how every time I or anyone else suggests that characters start off slow, think outside the box, and look back in n sessions from atop the peak they’ve climbed there’s this chorus of BAAAAAAAWWWWWWW GYGAX KICKED ME IN THE NUTS AND TOOK MY LUNCH MONEY BAAAAAAWWWWWWWWW. Listen, I will openly admit to not being the sharpest pineapple in the basket sometimes, but I got it when I played it the first few times, and I got it again when I picked it back up in ’99. I’ve introduced AD&D to people whose sole experience with RPGs prior to was video games, and they got it. My seven year old gets it. Why can’t you? Oh, wait, I’m sorry, the old way is broken, right.

  • Not that I want to be nitpicky nit-pickerson, but IIRC the “lead” in lead paint is actually lead oxide (lead rust), so depending on your definition of what constitutes “lead sheeting”, lead oxide paint might too impure a substance. Although I don’t see why “alchemical lead paint” or lead paint made specifically to ward a location from detection couldn’t be a possibility. Just be sure, the kings heir, little Prince Knumbnutts doesn’t lick the wall that tastes like pennies too much
  • Jesus would be down with the peeps, chillin’ on the street corner between sermonin’, and helpin’ folks who are down on their luck personally.
  • Roll in the open. Offer no quarter. Take no prisoners.
  • A LOT of people need to hangup their junior psychology degrees. It’s getting deep, and it’s getting offensive.
  • That’s because all wine tastes like vinegar, the whole wine snob thing is is so funny because it’s all about New York Times reading alcoholics trying to give some sort of importance to their addiction.
  • until someone raises the Goddamned Jolly Roger

This is partly true but in fact Monopoly is not primarily sold as a game at all. It is a gift. You need to buy something for a kid at Christmas you know they like the Simpsons so you buy them the Simpson’s Monopoly game becuase it costs $19:99 and hits one of their sweet spots. They play it once and never open the box again.
Monopoly fills an interesting niche in western socieity. It’s a well known fun game but the key is the price point. In a world replete with Gift Reciprocity and Social Mores Monopoly is very similar to a nice soapstone sulpture or a Singing Carp.
I never realised this myself until I was watching Dragon’s Den on the telly (if you are not familiar its a program where budding entrepeneurs try to get funding for their products /ideas from sucessful business folks who put up their own cash). This guys came on and he had a new sort of golf bag. It was a simple plastic frame and the clubs snapped on slots… Anyway it wasn’t great but one of the guys backed it and afterwards the others asked why. He pointed out that the thing could be sold at a profit for £19:99 and that there were loads of people who play golf and their families at birthdays and xmas want to get them something golfie but even a cheap club is £80 and a bag of golf balls is a pretty crap gift. This thing was perfectly placed as a gift you buy for a golfer that costs 20 quid and the market for that was huge. it didn’t actually matter that it would be used once then stuck in the back of a cupboard as it would have been sold for a profit.
Monopoly is like that. If you have kids you know they get invited to loads of parties at a party you have to give a gift. So there are loads of crappy kids games at £9:99, 14:99 and 19:99 depending on if its a class mate, close friend or relative. They are not meant to be actually played but to fulfil a social obligation. (I mean I have 5 scrabble sets…. )
Oh and I agree that a standard core mechanic is definitely game design progress and it gets out of the way of role playing. If you know that whatever you decide to do its target value on a d20 (or %d, or pool of d10s). I really like the WW dice pool as the mechanic “stat+skill = dice in the pool” is so easy to adapt to any game.

Have a good night, see you in October!

Welcome to the new Game Night Blog Carnival! This is a feature we’re doing once a month with a few other RPG blogs. If you have an RPG blog, and would like to participate, check out the FAQ at the main Game Night page.

Seven Dragons by Looney LabsWhen I started playing Dungeons and Dragons as a kid, the art in the books and modules deeply influenced the way I imagine how a game “looks”. The artist that captured my imagination more than the others was Larry Elmore. So when Looney Labs, one of my favorite game companies, released a card game with art by Larry Elmore, I couldn’t resist. The game is called Seven Dragons and the art is beautiful. The game plays like dominoes but with a few twists that really add to the fun. The object of the game is to be the first to connect seven dragons of the same color. The catch is that at the beginning of the game each player is dealt a goal card that is kept secret. The goal card tells the player which color of dragon that he must connect to win the game.

Seven Dragons plays up to five players and there are five corresponding main colors of dragons. The colors of the main dragons are red, blue, green, black, and gold. This means that there are still two more dragons out there. They are the rainbow dragon and the silver dragon. The rainbow dragon is a wild card as it is all colors at once. The silver dragon is the start card and takes on the color of the top action card on the discard pile. The action cards keep the game frombeing just a card version of dominoes. There are five action cards and each has a different color dragon on it which shows what color the silver dragon changes to when the action card is played. The five actions are trade hands, move a card, trade goals, rotate goals, and zap a card. The ability to move goals around makes the game more fun and encourages players to play it closer to the vest. That is really all there is to Seven Dragons.

I tend to write these reviews with role players in mind and this game is great to set the tone for Dungeons and Dragons, Pathfinder, or any other fantasy game while waiting for everyone to arrive. We have played this one several times and have consitantly enjoyed ourselves. I can recommed this game for the art alone but I enjoy that it plays fairly quickly and is easy to play and learn. The rule sheet has plenty of examples of play and is very thorough. Seven Dragons also doesn’t break the bank at only fifteen bucks or so. It is a solid game at a good price.

The next stop on the Game Night Blog Carnival is Glimm’s Workshop. The previous stop is The ID DM. Be sure to check out the main page of the Game Night Blog Carnival!

This week sees the launch of a new weekly feature here at Undergopher Central: Book Review Friday! I’m going to be posting a few of my steadily growing number of book reviews from GoodReads and I invite others to do the same. I’d be more than happy to share your book reviews here as well. It would be great exposure because the site gets almost dozens of hits a month! :-p

Anyway I’ll be posting about three of these in no real order every friday until I end up like that guy from the one episode of Twilight Zone who had all the time in the world to read, then his glasses broke (and for some reason I remember his eyes falling out and his hands falling off). These are often short and to the point.
==

Zogonia: Slice of DeathZogonia: Slice of Death by Tony Moseley

My rating: 5 of 5 stars

This is a fantastic, in-universe example of how most adventuring parties act, and is also a great comic. It’ss a shame that the author didn’t do anything after this.

==

The Vampire EncyclopediaThe Vampire Encyclopedia by Matthew Bunson

My rating: 4 of 5 stars

As a Game Master, I’ve often found inspiration in the mythologies of the world. This book is a fantastic collection of the myths and stories of vampires from around the world.

==

Pride and PrejudicePride and Prejudice by Jane Austen

My rating: 4 of 5 stars

I read this as part of my “read the classics” project and was fully expecting to hate it. I was pleasantly surprised to discover that the dry humor throughout made it a pleasant read.

==

The OdysseyThe Odyssey by Homer

My rating: 5 of 5 stars

Read this as part of my “read the classics” project for justifying an e-reader. It’s a little slow at times but is the grandfather of the fantasy adventure, so it can be forgiven for a few pacing issues.

View all my reviews
==
These should get better with time and as I get better at putting my thoughts about a book together.

Calendar

September 2011
S M T W T F S
« Aug   Oct »
 123
45678910
11121314151617
18192021222324
252627282930  
Creative Commons License
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
Suffusion WordPress theme by Sayontan Sinha